Improved logic for populating carriers. Add a toggle for whether to scan asteroids Made Custom Start compatible with Terran Conflict To uninstall, delete those files, in particular those which the game will automatically load (!, ).Įdit : replaced outdated with working xdownloads link. Then start a new game and the menu should pop up. To install, copy the t\9051 file into the AP addon\t folder, while copying the scripts files into the addon\scripts folder. I've taken this a step further and added a menu, so I can achieve the most common things I tend to want (particular ship, salvage insurance, exploration) without having to edit scripts before starting a new game. This way I can play through the game with script editor deactivated, without temptation being in my way. The idea is that the setup script will perform one-time changes at game start without having to activate the script editor to do it manually. I instead started creating custom setup scripts for my new game scenarios, which would run once at the start of a game. I find having the script editor enabled invariably spoils the game as temptation is always there to use it once its activated. Sometimes I simply want to avoid re-exploring the galaxy over again. Having played through many X games, I often prefer to start the game with a particular scenario in mind. This is to allow the menu to be popped up when the script editor is not enabled. Note: Games will automatically be flagged *modified* by the presence of the init script. The menu can be skipped without applying any changes and it cannot be opened again within that game. Money, salvage insurance, unfocused jumpdrive, player HQ, jump beacons © AceTech.This script will pop a one time menu when starting a new game, with options to customize: Original idea by EmperorJon, guide by Technojerk36. Repeat steps 3 through 6 until station is repaired. Open the docked ships menu and transfer a SETA over from one of the M5s.Ĩ. When you are low on oxygen, enter your carrier again.ħ. You will have to keep an eye on your oxygen as you only have 2 hours of it. Use the same Ctrl+J method described in section A.ĥ. Get a Panther (or a M1 if you can afford it) and fill up all the docking bays with cheap M5s which all have SETA on them.Ģ. Since stations will take much longer to repair and they cannot move, there are a few changes in the method.ġ. (It helps to have the docking computer as you won't have to wait for the auto-pillock to dock) Once your ship is repaired, re-dock and buy SETA again. A repair that would normally take 10 minutes now will only take one!ĩ. You should now be firing your repair laser and have SETA activated at the same time. Target and aim at your ship and press and hold Ctrl+J.Ĩ. You should now have SETA on board your space suit.ħ. Strafe away from the docking clamp so that your ship is won't come in the way of ships that are trying dock.Ħ. Save, buy SETA and then un-dock (or just un-dock if you already have SETA).ģ. Fly/Command the ship that is to be repaired to dock at a place that sells the SETA.Ģ. > Free and fast repairs? Cool! How do I conduct a SETA repair?ġ. But it is much, much cheaper than getting a ship repaired at a shipyard. If however, you want to repair something bigger, say for example a M1 or a station, then it will cost slightly more. SETA repair on a ship will only cost you 252 credits, the cost of one SETA. Check the sector with the station and the neighboring sectors.įree minty air scrubbers with every purchase!Īnd as for taking forever to repair something, I proudly present,Įver find your self wasting precious minutes repairing that M3? Well, with SETA repair, you can cut down on repairing time by a factor of 10! Aro wrote:Should be able to find an NPC offering to repair your station for a reasonable rate.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |